Sometimes that leads to controversy and outright hostility among players.īut developer Red Hook Studios has never been afraid to dramatically change the flow of its game. Still, the fact remains that Darkest Dungeon is a fundamentally different game now than it was at launch. Specifically, it’s now a game I’m happy to “suffer through” all over again. Diving back inĭarkest Dungeon is famously difficult. Learning to mitigate and tilt randomness in your favor is largely the point, but it still gets frustrating when a nasty critical hit permanently kills a hero you’ve spent hours grinding to the level cap. ![]() “The Crimson Court” made things even harder by introducing infectious vampirism that can kill those same heroes at home base. It’s the kind of game you finish with a sense of triumph, yes, but also relief. You survive it.Īnd I did survive it, in late 2016, shortly after the game came to consoles. Then in 2017, I dipped my toes into The Crimson Court’s murky red liquid just enough to see the new content. Some major balance updates coinciding with that DLC made the return trip that much more enticing, but I ultimately lost interest before concluding another run through the endgame. I had done my duty in surviving that crucible once before. Like the maxed-out heroes that complete any of the titular Darkest Dungeon’s missions, I refused to go back inside. AdvertisementĪ new vendor and a new currency will net you a lot of new upgrades.
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